preloadsprite 43 10 0 preloadsprite 43 10 1 preloadsprite 43 10 2 preloadsprite 43 10 3 preloadsprite 43 10 4 preloadsprite 43 20 0 preloadsprite 43 20 1 preloadsprite 43 20 2 preloadsprite 43 20 3 preloadsprite 43 20 4 VARIABLE nagme 0 PAD genpad1 51 Tina_Tomorrow > 0 PAD genpad2 52 Tina_Tomorrow > 0 PAD genpad3 53 Tina_Tomorrow > 0 if startup2 then setmaxhealth Tina_Tomorrow 400, heal Tina_Tomorrow 100, setnpc Tina_Tomorrow 0, setmaxhealth Buffy 300, heal Buffy 100, setnpc Buffy 0, triggerdelay 100 brief2, trigger gen1active, trigger gen2active, trigger gen3active, setaimode pant1 ignore, setaimode pant2 ignore, setaimode pant3 ignore, setaimode pant4 ignore, setaimode pant5 ignore, setaimode pant6 ignore, setaimode pant7 ignore, setaimode pant8 ignore, setaimode pant9 ignore, trigger pantdance1, trigger pantdance2, trigger pantdance3, trigger pantdance4, trigger pantdance5, trigger pantdance6, trigger pantdance7, trigger pantdance8, trigger pantdance9, setaimode fant1 ignore, setaimode fant2 ignore, setaimode fant3 ignore, setaimode fant4 ignore, setaimode fant5 ignore, setaimode fant6 ignore, setaimode fant7 ignore, setaimode fant8 ignore, setaimode fant9 ignore, setaimode fant10 ignore, setaimode fant11 ignore, setaimode fant12 ignore, trigger fantdance1, trigger fantdance2, trigger fantdance3, trigger fantdance4, trigger fantdance5, trigger fantdance6, trigger fantdance7, trigger fantdance8, trigger fantdance9, trigger fantdance10, trigger fantdance11, trigger fantdance12, setaimode hant1 ignore, setaimode hant2 ignore, setaimode hant3 ignore, triggerdelay 1500 hantmove1, triggerdelay 1000 hantmove2, triggerdelay 500 hantmove3 // triggerdelay 12000 nagnagnag if hit pant1 then addvar dancer1 99999, setaimode pant1 attack if hit pant2 then addvar dancer2 99999, setaimode pant2 attack if hit pant3 then addvar dancer3 99999, setaimode pant3 attack if hit pant4 then addvar dancer4 99999, setaimode pant4 attack if hit pant5 then addvar dancer5 99999, setaimode pant5 attack if hit pant6 then addvar dancer6 99999, setaimode pant6 attack if hit pant7 then addvar dancer7 99999, setaimode pant7 attack if hit pant8 then addvar dancer8 99999, setaimode pant8 attack if hit pant9 then addvar dancer9 99999, setaimode pant9 attack if hit fant1 then addvar fdancer1 99999, setaimode fant1 attack if hit fant2 then addvar fdancer2 99999, setaimode fant2 attack if hit fant3 then addvar fdancer3 99999, setaimode fant3 attack if hit fant4 then addvar fdancer4 99999, setaimode fant4 attack if hit fant5 then addvar fdancer5 99999, setaimode fant5 attack if hit fant6 then addvar fdancer6 99999, setaimode fant6 attack if hit fant7 then addvar fdancer7 99999, setaimode fant7 attack if hit fant8 then addvar fdancer8 99999, setaimode fant8 attack if hit fant9 then addvar fdancer9 99999, setaimode fant9 attack if hit fant10 then addvar fdancer10 99999, setaimode fant10 attack if hit fant11 then addvar fdancer11 99999, setaimode fant11 attack if hit fant12 then addvar fdancer12 99999, setaimode fant12 attack if hit hant1 then addvar hancer1 99999, setaimode hant1 attack if hit hant2 then addvar hancer2 99999, setaimode hant2 attack if hit hant3 then addvar hancer3 99999, setaimode hant3 attack if gen1active then setobjstate gen1 gen1_go if gen2active then setobjstate gen2 gen3_go if gen3active then setobjstate gen3 gen3_go if brief2 then playsound "Tina_ForceField.wav" 2 0, showpda "Tina needs to re-wire the alien machinery so that she can shut down the force-field around the UFO. Help Tina find these machines!", triggerdelay 5000 reminder if reminder then playsound "Tina_WayOut.wav" 2 0 if nagnagnag then trigger chatter, addvar nagme 1, triggerdelay 10000 nagnagnag if chatter testvar nagme < 999 then RANDOM playsound "Tina_WayOut.wav" 2 2, playsound "Tina_KeepOff.wav" 2 2, playsound "Tina_CouldUseHelp.wav" 2 2, playsound "Tina_WhatDoing.wav" 2 2, playsound "AlienLaugh.wav" 13 2, playsound "AlienCowDie.wav" 13 2 if padon genpad1 butnot genpad1x then trigger genpad1x if genpad1x then setnpc Tina_Tomorrow 1, setfacing Tina_Tomorrow 180, setaimode Tina_Tomorrow ignore, order Tina_Tomorrow goto Tina_Tomorrow, triggerdelay 3000 bumrush1, triggerdelay 15000 genpad1off if genpad1off then setaimode Tina_Tomorrow defend, setnpc Tina_Tomorrow 0, trigger shutdown1, setobjstate gen1 gen1_dead, playsound "Tina_GotIt.wav" 2 0 if bumrush1 then playsound "Tina_WorkingOnIt.wav" 2 0, createunit "brusher11" humanoid (2152,174) tan lightlaser, playsound "AliensBeamingIn.wav" 6 0, beam brusher11 1000, order brusher11 goto gen1, setaimode brusher11 attack, triggerdelay 3000 bumrush2 if bumrush2 then playsound "Tina_CouldUseHelp.wav" 2 0, createunit "brusher12" humanoid (2441,557) tan lightlaser, playsound "AliensBeamingIn.wav" 6 0, beam brusher12 1000, order brusher12 goto gen1, setaimode brusher12 attack, triggerdelay 3000 bumrush3 if bumrush3 then createunit "brusher13" humanoid (2013,869) tan lightlaser, playsound "AliensBeamingIn.wav" 6 0, beam brusher13 1000, order brusher13 goto gen1, setaimode brusher13 attack if padon genpad2 butnot genpad2x then trigger genpad2x if genpad2x then setnpc Tina_Tomorrow 1, setfacing Tina_Tomorrow 180, setaimode Tina_Tomorrow ignore, order Tina_Tomorrow goto Tina_Tomorrow, playsound "Tina_coverme.wav" 2 0, triggerdelay 3000 bumrush21, triggerdelay 15000 genpad2off if genpad2off then setaimode Tina_Tomorrow defend, setnpc Tina_Tomorrow 0, trigger shutdown2, setobjstate gen2 gen2_dead, playsound "Tina_GotIt.wav" 2 0 if bumrush21 then playsound "Tina_AlmostThere.wav" 2 0, createunit "brusher21" humanoid (3915,2300)tan lightlaser, playsound "AliensBeamingIn.wav" 6 0, beam brusher21 1000, order brusher21 goto Tina_Tomorrow, setaimode brusher21 attack, triggerdelay 3000 bumrush22 if bumrush22 then playsound "Tina_KeepOff.wav" 2 0, createunit "brusher22" humanoid (3656,2493) tan lightlaser, playsound "AliensBeamingIn.wav" 6 0, beam brusher22 1000, order brusher22 goto Tina_Tomorrow, setaimode brusher22 attack, triggerdelay 3000 bumrush23 if bumrush23 then createunit "brusher23" humanoid (3381,2060) tan lightlaser, playsound "AliensBeamingIn.wav" 6 0, beam brusher23 1000, order brusher23 goto Tina_Tomorrow, setaimode brusher23 attack if padon genpad3 butnot genpad3x then trigger genpad3x if genpad3x then setnpc Tina_Tomorrow 1, setfacing Tina_Tomorrow 180, setaimode Tina_Tomorrow ignore, order Tina_Tomorrow goto Tina_Tomorrow, playsound "Tina_hello.wav" 2 0, triggerdelay 3000 bumrush31, triggerdelay 15000 genpad3off if genpad3off then setaimode Tina_Tomorrow defend, setnpc Tina_Tomorrow 0, trigger shutdown3, setobjstate gen3 gen3_dead, playsound "Tina_GotIt.wav" 2 0 if bumrush31 then playsound "Tina_HoldOn.wav" 2 0, createunit "brusher31" humanoid (3230,164) tan lightlaser, playsound "AliensBeamingIn.wav" 6 0, beam brusher31 1000, order brusher31 goto Tina_Tomorrow, setaimode brusher31 attack, triggerdelay 3000 bumrush32 if bumrush32 then playsound "Tina_WhatDoing.wav" 2 0, createunit "brusher32" humanoid (3500,225) tan lightlaser, playsound "AliensBeamingIn.wav" 6 0, beam brusher32 1000, order brusher32 goto Tina_Tomorrow, setaimode brusher32 attack, triggerdelay 3000 bumrush33 if bumrush33 then createunit "brusher33" humanoid (3109,428) tan lightlaser, playsound "AliensBeamingIn.wav" 6 0, beam brusher33 1000, order brusher33 goto Tina_Tomorrow, setaimode brusher33 attack if allof shutdown1 shutdown2 shutdown3 then triggerdelay 5000 endmission2 if endmission2 butnot youlostit then showpda "We've shut down the force-fields!", triggerdelay 100 gotestgreenwins2 if gotestgreenwins2 butnot killed greensarge1 then trigger gotestTina if gotestTina butnot killed Tina_Tomorrow then trigger greenwins if killed greensarge1 testvar tinaisdead = 0 then setuilock 1, setcamerafocus greensarge1, setvar sargeisdead 1, triggerdelay 1500 gameoverman1 if killed Tina_Tomorrow testvar sargeisdead = 0 then setuilock 1, setcamerafocus Tina_Tomorrow, setvar tinaisdead 1, triggerdelay 1500 gameoverman2 if gameoverman1 then playsound "HQ_radio_crackling.wav" 0 1, showfailure "Sarge? Sarge? Sarge!", triggerdelay 1000 tanwins if gameoverman2 then playsound "AlienLaugh.wav" 0 1, showfailure "Tina is down!", triggerdelay 1000 tanwins